This is a one-shot benchmark. Work autonomously and do not ask questions. Create the complete final artifact as index.html in the current empty directory. There will be no second attempt and no feedback-driven corrections. You may test and inspect your own work during this single run. The artifact must open directly in a modern browser without a build step. CDN imports for Three.js are allowed, but do not use external models, textures, images, or other content assets. Create a complete interactive Voxel Japanese Pagoda Garden using Three.js in a single HTML file. Build everything procedurally from primitive voxel geometry. Do not use external models, textures or assets. Include a large multi-level Japanese pagoda, torii gate, cherry blossom trees, rocks, grass, flowers, lanterns and a dense landscaped garden. Use thousands of colored voxels and instanced meshes. Add atmospheric lighting, soft shadows, floating particles and subtle environmental animation. The camera must orbit smoothly around the scene with mouse drag and zoom. Display FPS and total voxel count. Make the result visually beautiful enough to look like a stylized voxel game environment rather than a technical demo.